Godot MCP

Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.

stdiocommunityapplication

Package Details

Transportstdio
Runtimenpx

Runtime Arguments

Named
-y

Environment Variables

GODOT_HOST

Override the host used to reach the Godot editor bridge (e.g. for WSL2 or remote setups). Auto-detected when unset.

GODOT_MCP_READ_ONLY(bool)

Set to 1 (or true) to register only read-only observation tools: no scene/node/animation edits, no game control, no input injection. Same as the --read-only flag.