io.github.satelliteoflove
godot-mcp
Godot MCP
Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.
stdiocommunityapplication
Package Details
@satelliteoflove/godot-mcp
Transportstdio
Runtimenpx
Runtime Arguments
Named
-y
Environment Variables
GODOT_HOST
Override the host used to reach the Godot editor bridge (e.g. for WSL2 or remote setups). Auto-detected when unset.
GODOT_MCP_READ_ONLY(bool)
Set to 1 (or true) to register only read-only observation tools: no scene/node/animation edits, no game control, no input injection. Same as the --read-only flag.